![]() Those images look much blurrier in the live site than on figma and I would very much like to figure out a way to export the images as crisp as they appear on figma. My main concern with this issue is: we make page layouts with a bunch of photos and masks that our devs then export and put on the actual webpage. But if it helps to visualize it, I made this file with an example that you can take a look at. Your replies here are by far the clearest I’ve seen regarding this and it’s still confusing to so many users.Īs for my image issues, I didn’t necessarily want a response about that specific photo, I was asking in a more general sense why a picture would lose quality when downscaled. I’ve reached out to support about this a while ago and didn’t get a response that properly explained this behaviour. png image, that needs to be downloaded and set as a source of an ImageView. Even just having the pixel preview setting on by default would probably clear up half the doubts I see around this issue. It’s just bad usability to have no explanation in the onboarding or during your first export about this very important aspect of UI design. Did you account for that?ĭo you actually need to export? Is there any reason you are trying to export this frame instead of simply downloading the original screenshot from the Inspect tab? Unless you did some changes to it, you can just grab the original file. Exporting such a screenshot at 1x would result in decreasing the original resolution by 2x. 100px screenshot becomes 50px object in Figma. Screenshots on Retina displays get resized down 2x while keeping the same resolution when you insert them into Figma. You can enable pixel preview to make sure you see the image in Figma just as it would look when exported. The NDK ImageDecoder API provides a standard API for Android C/C++ apps to decode images directly. ![]() It seems like the original file is just an image (screenshot) in a frame: what are the dimensions of that frame? If you resized it down, obviously it would export smaller even though it looks good in Figma. Answers to these questions might help too: In the last post in this series, we setup a system to render OpenGL to Android, iOS and the web via WebGL and emscripten.In this post, we’ll expand on that work and add support for PNG loading, shaders, and VBOs. If you can share those I can explain what went wrong and how you can export the file correctly. Without the original file and the explanation of how you exported this file it’s impossible to say why this happened. Your screenshot is a compressed blurry jpeg but indeed I see some pixelation on the bottom picture. ![]()
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